Memories of Hex
Memories of Hex.
Everyone who travels to this land does so for a purpose. Whether they remember that purpose is another matter, for memories are a fickle thing. This land is cursed, hexed. But there are many things that can be found here. For each person who visits, it is something different.
What will it be for you?
Stat spread is 18, 16, 14, 12, 10, 8 before racial bonuses. Any race or class from pathfinder is allowed. Custom races from the Race Builder, including races based on pathfinder creatures and races made up by the players will be allowed on a case by case basis. Items, races, and classes will be allowed from 3.5/3rd edition on a case-by-case basis.
We will be making heavy use of the Exploration rules from Ultimate Campaign. I also am interested in using other rules subsystems like downtime and perhaps kingdom building, depending on what we do.
Another subsystem we will use is plot twist cards. During every level up, you will gain another card. You can also gain a card by using a hero point. Cards can also be obtained in other, in-game ways that will be revealed during play.
The most important thing to remember is that everything is fluid. What you believe to be true one moment may turn out to be false the next, depending on the cards and how the game turns out in general.